# "Foliage Furnace Zone by Kwiin & Kanna" #
# "Textureset by Spectorious" #
# "Playtesting & bugfixing from Ordomandalore and GomaTheMascar" #
# "Some SOC stolen from Zolton xdddd" #
# "Level Music and Theme from Sonic: After the Sequel" #

# "Freeslots"

freeslot
SPR_FFZB
S_FFZ_BUSH
MT_FFZ_BUSH

# "Object Parameters (Pasted from Zolton's MMZ objects LOL)

Object MT_FFZ_BUSH
#$Name Foliage Furnace Bush
#$Sprite FFZBA0
#$Category Foliage Furnace
MapThingNum = 2360
SpawnState = S_FFZ_BUSH
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
Radius = 20*FRACUNIT
Height = 80*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_NOTHINK|MF_NOGRAVITY
RaiseState = S_NULL

State S_FFZ_BUSH
SpriteName = FFZB
SpriteFrame = 0
Duration = -1
Next = S_NULL

# "Level Header"

Level FF
LevelName = Foliage Furnace
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Act = 0
Music = FFZ1
SkyNum = 613
NextLevel = TITLE
PreCutsceneNum = 9

# "Cutscene"

Cutscene 9
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = BLCKSCRN
Pic1Hires = false
Pic1Duration = 1950
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 8
TextYPos = 20
Music = MP_WTR
MusicLoop = true
SceneText = \A7
Hi! Thanks for playing our map!
I know most of you won't bother 
to leave a vote this contest,
but even so, I encourage you to
leave us a review with criticism. 
I really want to improve :v
Feedback is always a treat to read...
Enjoy!
~ Kwiin & Kanna
\D2
\A4Press Spin to proceed...
#
